![]() The second plastic model is actually a Thrower with the ball carrying hand replaced. Linemen: The Linemen are mostly from the metal range with two old plastic models thrown in for variety. Sneaky Git, Dirty Player, Catch/Sprint (for Throw-Team Mate attempts. Thrower: Two Throwers – one metal, one plastic. Guard, Mighty Blow, Tackle, Frenzy, Block. The plastic Black Orc is also the nicest sculpt in the old set and blends in reasonably well. And even he is superfluous since you can only field four Blitzer in a standard Orc team.īlack Orcs: There are only two variants of metal Black Orcs so for once the plastic “survivor” has a real use. The older Varag makes a nice skilled-up Black Orc these days.īlitzer: One lone plastic Blitzer is all that remains from the original box set (right). And even he is superfluous since you can only field four Blitzer in a standard Orc. With orcs you can often get away with a couple of mistakes due to relatively fast reliable blitzers, and a good amount of strength. Black orcs are tier 2 because they are more difficult to use effectively than orcs. Star Player: I have two versions of Varag Ghoulchewer, the initial release from the 90s and the newer (much bigger) multi-part model. The Orcs were originally my second Blood Bowl team in the 90s, using the. But this lack of strength makes them hard to use hence the tier 3 designation. For Black Orcs I skip the Bleached Bone and for Goblins I apply it a bit thicker/wetter. ![]() Not bad for almost no painting effort in terms of details and precision. The result is a deep green with nice shading. The models are painted with my current “Green Skin” procedure: Black undercoat, Gretchin Green foundation paint, very “wet” Bleached Bone drybrush (crudely applied, the model looks horrible at this point), a full wash with Devlan Mud, a full wash with Thraka Green and finally another wash of Thraka Green when the first coat has completely dried. The “extra Goblins” followed the same trend and grew big enough to become a team all on their own. Blood Bowl Orc Team The box set comes with 6 Orc Linemen, 2 Orc Throwers, 2 Orc Blitzers and 2 Big Un Blockers. That kicked off a trend where I kept adding new models until almost none of the original plastic models were left in use. When I finally got around to repainting them I added a few metal models for variety. Their paintjob was horrible and I always wanted to re-do them. MB/Guard/tackle/PO/frenzy/pro/dodge/jump up/diving tackle/+MA/+Ag/+Str.Īs if you don't rate +MA pretty highly on that list, then imo don't take it, as it'll mean missing out on one of the others.īut yeah, I don't rate +MA that highly, and have often regretted taking it on players with less than 7 base movement.The Orcs were originally my second Blood Bowl team in the 90s, using the plastic models from the second edition box. Think about how would you rank the following: You can take a total of 5x skills before you need to make the final 100SPP grind to lvl 7 (which very few players complete). Usually your +MA will just mean they roll 1x extra GFI or you roll 1x less GFI (but I find it'd only rarely even save me that) Orc blitzer, +strength first level So, my new orc teams first level-up was a best case scenario and now Im wondering how to build him. How often do you find that your opponent was at their max MA and is justtt out of range. +MA's main benefit will be on blitzes or if a gutter runner tries to outrun you. You need MA8+ to realistically have a decent chance at a 1T TD. Orc blitzers have enough MA already to score a 2T TD with just 1x GFI.Ī sweeper with MA6 can already, from the middle of the field, reach either sideline with just 1x GFI. Orcs don't benefit that much from having +MA, especially on their 1st lvlup.
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